Check Your Stock Before Security Checks It
Probably Stolen security inspections turn a profitable-looking purchase into a decision about confiscation and exposure. Demo player experience shows both routine inspections and an officer reacting to contraband in the display case. Prepare before opening the shop rather than assuming that a friendly relationship with Security makes every item acceptable.
The official Probably Stolen demo description presents hiding contraband, faction relationships and the risk of raids as part of the game. The practical examples below come from narrated demo and playtest runs, not a guaranteed inspection-avoidance formula.
Keep Risky Goods Out of the Display Case
In one recorded run, the player puts a contraband weapon in the window to attract a buyer. A visiting officer notices it and initiates an inspection. That is a clear reason to review the display as well as the merchandise you have just bought.
The player is ultimately let off with a warning for low-level contraband. However, that run also has a Joe Wild warning perk and good Security standing. The narrator cannot establish which factor caused the outcome, so the example does not prove that every low-level item is always safe.
Before opening, consider whether an ordinary legal item can attract the kind of customer you need without exposing the contraband itself. This is a precaution based on the documented display incident, not a promise that it prevents every inspection.
Use a Smuggler's Bay for Its Intended Purpose
The demo narration describes the Smuggler's Bay as a container intended to hide its contents from inspection. It has limited space, so organize it around the goods you actually need to protect rather than treating the rest of the counter as equivalent storage.
A normal storage bay should not automatically be assumed to provide that concealment. In a later recorded inspection, an exposed contraband machine is confiscated after the player leaves it near a charger and forgets to move it into a Smuggler's Bay.
That example is a useful reminder to check production equipment as well as sale stock. A machine can be part of your daily workflow and still be a risky item to leave exposed. Keeping it charged does not change what the officer is inspecting.
Use Warnings Without Treating Them as Immunity
Recorded runs describe advance-warning benefits from Security standing and an ongoing Joe Wild informant service. Joe also offers a favor connected with being let off with a warning in a normal inspection. Read the actual service and perk descriptions available in your version before relying on them.
These benefits have different scopes. An advance warning gives you time to prepare; it is not the same as a promise that no inspection will happen. A warning perk is not an unlimited license to keep increasingly serious contraband exposed.
Also distinguish an inspection from your Security Record's suspected crime and investigation progress. Joe's evidence-related services concern those records, while an officer physically finding goods is a separate practical risk. Paying for one type of protection should not be treated as proof that all the others are covered.
Security Inspections FAQ
Can putting contraband in the window cause trouble?
Yes. A demo player places a contraband weapon in the display and a visiting officer notices it, leading to an inspection.
Does a normal storage bay hide contraband?
The supplied material specifically identifies the Smuggler's Bay as the concealment container. It does not establish ordinary storage as an equivalent substitute.
Is low-level contraband always ignored?
The recorded warning occurs in a run with other protections. That example does not establish a universal exemption.
Does high Security reputation mean I cannot be inspected?
Do not assume that. The material supports warning benefits and particular player outcomes, not unconditional immunity from every inspection or confiscation.