Start Your Shop
Learn the trading routine, assess your customers and understand the risks of your first purchases.
Official announcement trailer · tinyBuildGAMES · YouTube ↗
Run a shop on a dystopian space station, inspect questionable goods and survive rising rent. Find focused guides to trading, water, equipment and the Steam demo while the full release is still upcoming.
START HERE
Learn the trading routine, assess your customers and understand the risks of your first purchases.
Plan around rising rent and avoid committing all your money to uncertain stock.
Explore starting scenarios and the equipment associated with different trades.
Follow focused water, machine and farming guides as your shop grows.
FROM THE WIKI
Prepare a demo scavenging trip with an empty bag, useful tools and bandages, then balance loot against wounds and the next day's lost customer.
Read guidecraftingRun a demo smelting business with a powered furnace, ore or scrap, suitable modules and a plan to sell ingots without tying up all your cash.
Read guidecraftingMake wine in the demo by inspecting grapes, adding water and yeast, activating fermentation, then balancing aging against customer budgets.
Read guidefarmingSet up fish farming in the Probably Stolen demo, maintain water and power, breed tilapia, and harvest meat or sturgeon caviar.
Read guidefarmingGet caviar in the Probably Stolen demo with the documented sturgeon and Surgery Tools method, and distinguish it from harvesting fish meat.
Read guidefarmingLearn the confirmed tilapia roe hatching process in Probably Stolen: healthy fish, circulating water, filtration, energy and growth into fry.
Read guidefarmingBuild a demo rat ranch with cages, powered feeding, breeding management and cleanup, with practical tips grounded in player experience.
Read guideguideLearn the early shop routine in Probably Stolen, from attracting buyers and spotting fakes to protecting cash for the next rent payment.
Read guideProbably Stolen
Probably Stolen is a single-player cyberpunk shopkeeping simulator developed by Questing Goose Studio and published by tinyBuild. Your business operates on a space station divided by wealth and corruption. Buying, selling, crafting and faction relationships all shape the shop’s prospects.
Merchandise may be stolen, counterfeit or difficult to value. Customer decisions and inspections bring risks, while rising rent puts pressure on cash flow. This independent wiki separates playable demo information from features announced for the full release.
Find guides to the businesses, tools and risks behind the counter.
Get to know your shop, its customers and the trade-offs behind each deal.
Learn the trading routine before committing to costly merchandise.
Inspect goods and weigh the risks of each customer interaction.
Keep rising rent in mind when planning your next purchase.
Protect your trading margin while the cost of keeping your shop rises.
Allow for rent before tying up cash in expensive stock.
Appraise merchandise carefully instead of trusting the seller’s valuation.
Unsold or confiscated stock can leave too little money for rent.
Explore different businesses and the starting scenarios announced for version 1.0.
A broad introduction to shopkeeping and gradual business upgrades.
Water Merchant, Fence and other businesses introduce different equipment and risks.
An announced challenge that starts with nothing.
Water trading brings testing, purification and bottling into the shop.
Check water quality before deciding what to sell.
Use the water business’s testing and purification equipment.
Explore Bottle Printer configurations documented in the demo updates.
Assess what you are buying before its problems become yours.
Cigarette packs need visual inspection before resale.
Rare goods need proper valuation to avoid overpaying.
Weapons, counterfeit goods and stolen merchandise bring different liabilities.
Find equipment topics documented in demo updates and the 1.0 announcement.
The Toolbox and inventory tools help organise shop operations.
Bottle Printer and Vacuum Robot upgrades are covered in the demo notes.
Vending machines are announced for overnight sales in the full release.
Customer choices, faction ties and illegal goods can draw unwanted attention.
Approve, refuse, report or overlook a transaction, with consequences.
Contraband can lead to confiscation, inspections and raids.
Rogue AI-controlled individuals can resemble ordinary customers.
Explore the fish-farming system described in the October demo update.
The demo update introduces water circulation and filtration equipment.
Tilapia, feeding and breeding are part of the aquafarming system.
Demo systems and announced full-release additions are kept distinct.
Release, demo and website information.
Steam lists October 28, 2026 as the planned release date. The full game is not yet available at the time of this October 27 overview.
Steam currently offers a free Probably Stolen demo. Demo mechanics and announced version 1.0 additions are kept distinct in our guides.
Questing Goose Studio develops the game and tinyBuild publishes it.
This is an independent fan guide, unaffiliated with or endorsed by Questing Goose Studio or tinyBuild.
Understand the trade before risking your next rent payment. Explore focused guides and choose the next system to learn.
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